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Civ 6 desync every turn

broken image
broken image

Unfortunately, desyncs are more serious than that. Anything built by players will remain synced. If it's out of sync, the guests walk in different positions and money can be slightly off. The RNG random number generator is synced across the network, so everything should be exactly the same. Just ignore the desync message and keep playing. If desync is un-fixable, can there at least be a 'resync' button, rather than going back to main menu? Desync is way less serious that many people seem to think. Rides show up broken on one computer but not the other. Are there some tricks to make it more stable? Maybe some graphics settings or other settings to change? I think I noticed that if you uncap FPS it gets way worse. Sometimes immediately after joining server, sometimes up to maybe 5 min of game play. Even with these ideal conditions, we get multiplayer desync constantly. We are using an exact copy of the folder between the two machines, and were are using the version 0.